| 
         
          | Lewis 
              Francis H. 
              Lewis Francis, Jr.1010 Parker St.
 Falls Church, Va. 22046
 |  |  
 
 
         
          | Type | CD-ROM |   
          | Title | Beyond 
            the Wall: Stories Behind the Vietnam Wall |   
          |  | A 
            multimedia virtual tour of the Vietnam War Memorial; history of the 
            war and the memorial, an interactive database of names, personal stories 
            told through the photos, movies, recordings, and writings of those 
            whose names are engraved on the wall and the families and friends 
            they left behind. |   
          | Awards | 
              NewMedia 
                Invision Awards (Gold Award, Award of Excellence, Best of 
                Show)International 
                Winter Consumer Electronics Show (Innovations '96 Award Winner)Macromedia 
                UCON People's Choice (Gold Medal: Education)New 
                York Festivals:International Competition for Interactive Multimedia 
                (Gold Medal: Social Studies)MacWorld 
                (Top 10 CDs of the Year)Family 
                Channel and USA Today (Seal of Quality) |   
          | Features | QuickTime 
            video, audio, database names search, printing, installation |   
          | Involvement | Lead 
            Programmer, Technical Lead |   
          | Tasks | Director 
            Programming; defined platform specs and dev standards, performed compression 
            tests, batch image processing, minor bitmap, video and audio editing, 
            CDR optimization and burn, QA. |   
          | Tools 
              I used | Macromedia 
            Director 4.0x, SoundEdit 16 II; Equilibrium Debabelizer; Adobe Photoshop, 
            Premiere; MovieAnalyzer, Hypercard, QuikTopix, |   
          |  | Project 
              was targeted for 8-bit displays but the Mac version of Director 
              4 allowed higher color-depths, which along with the Mac's higher 
              CD-ROM throughput made the video experience much better for those 
              users (interestingly, the Peoples Choice award was based on the 
              PC version of the CD on display at the UCON). Custom 8-bit Superpalettes 
              were created with Debabelizer for each section. XObjects: 
              A custom database and xObject/DLL was created in-house to allow 
              searching the list of soldiers who are memorialized on the Wall. 
              PrintOMatic was used to print out search results and Wall panel 
              placement. The Mac version used a cool xObject called GammaFade 
              that allowed fade-to/from-black effects on 16 and 32-bit machines 
              by fading gamma tables. Additional xObject/DLLs were used to fix 
              QT/palette conflicts, detect the version of QuickTime, the presence 
              of virtual memory, and to handle various file management tasks (for 
              the handling of retrieved database records). The 
              cross-platform multimedia CD-ROM development solutions developed 
              in this project were to be used on all subsequent titles, specifically 
              the Launcher Strategy, environmental adaptation and video encoding 
              standards. |  
 
           
            | Type | Web 
              site |   
            | Title | National 
              Geographic Online |   
            | Description:goal
 | The 
              team was tasked with guiding National Geographic's effort to put 
              a web face to their world class content. The site architecture would 
              be designed in such a way to allow the client to maintain a base 
              of features, but to easily sub out and integrate specific components 
              of the site, called Content Modules, to various development firms. |   
            | Awards | 
                Software 
                  and Information Industry Association, 1997(Codie Award: 
                  Best World Wide Web Site )Family 
                  Channel and USA Today, 1996 (Seal of Quality) 
                  Internet Professional Publishers' Association, 1996 (Award 
                  for Design Excellence) |   
            | Features | 1000 
                page site at launch. Content modules showcased richmedia content. 
                Database managed and scheduled content. Site search with relevancy 
                ranking. Custom content management tools, Real audio streams. |   
            | Involvement | Senior 
              Technical Director, Technical Director |   
            | Tasks | Primary 
              technical point of contact between our team, National Geographic, 
              and NGS' partners and contractors. Research and educate the team 
              and client on the web environment and limitations thereof. Participated 
              in information architecture, site and database design sessions, 
              worked with client to define platform specs and dev standards, managed 
              programmers, QA, troubleshooting and bug fixes. |   
            | Tools 
                I used | Text 
              editors, Real Audio server and compression tools, Equilibrium Debabelizer; 
              Adobe Photoshop, Telnet, ftp, SKey, Netscape Enterprise Server, 
              various browsers. |   
            |  | An 
                acknowledged leader in it's own field, the client needed help in 
                mapping it's high standards and experience into the new world 
                of online media; driving research into what was possible and practical 
                with web and streaming media technologies of the day. The first 
                drafts of what became the Magnet Interactive Styleguide and Technical 
                Reference documents were a result of this research. The 
                launch showcase content module, "Silver Bank", featured 
                a virtual walk-through of the Spanish galleon Concepción. 
                To ship illustrations designed by Chuck Carter of Myst fame, we 
                added streaming audio sound effects of sea waves and creaking 
                timbers. To provide a seamless CD-ROM-like experience, I used 
                a Real Audio plug-in instance placed in a hidden frame persisting 
                throughout the walk-through. Users who had the plug-in enjoyed 
                a true multimedia experience, even across a low-bandwidth connection. 
                 Silver 
                Bank also featured a treasure hunt game where visitors searched 
                for coins hidden among the pages of the content module. Users 
                who found all five coins and had registered were eligible for 
                a drawing to win one of five actual coins recovered from the wreck 
                of the Concepción. The game and registration was implemented 
                in cgi with Python. |  
 
           
            | Type | Enhanced 
              Web Site |   
            | Title | Pop-Tarts 
              'Pop-Trivia' |   
            | Description:goal
 | The 
              team wanted to provide the poptarts.com visitors an experience as 
              close as possible to that of a CD-ROM, yet provide for an enjoyable 
              experience to dial-up users or users with slower machines. The site 
              was pitched to reach tweens and young adults, ages 12-24, and would 
              feature a monthly cash award to participants of its Survey and Multiuser 
              popular culture trivia game. |   
            | Awards | 
                INTERCOM, 
                  July 2000 (Silver Plaque: Interactive Multimedia - Web Sites)Academy 
                  of Interactive Arts and Sciences, April 2000 (Finalist: 
                  Online Game of the Year) |   
            | Features | Dual 
              Flash/HTML broadband interface with graceful degradation. Visitor 
              selected control over the user experience (Flash, HTML, high or 
              low-bandwidth versions). Shockwave for Director based multiuser 
              game interfacing with Macromedia Multiuser Server and a Java servlet 
              back-end. Shockmachine support of MU game. |   
            | Involvement | Director 
              of Media Technologies, Technical Director |   
            | Tasks | Pitched 
              degradation plan, multiuser and Shockmachine technologies to team 
              and client, participated in site and game design sessions, defined 
              platform specs and dev standards, managed programmers, QA, troubleshooting 
              and bug fixes. |   
            | Tools 
                I used | Macromedia 
               
              Director 6.5, 7.x, Multiuser Server, Flash 3 and 4, Dreamweaver, 
              BBEdit, Javascript / VBScript, Telnet, ftp, custom netLingo debugging 
              tools, various browsers. |   
            |  | To 
                accomplish the stated goal, we designed a site with multiple levels 
                of graceful degradation, including plugin detection and fail-back 
                in both Javascript/VBScript and Director plus a cookie-based method 
                of storing the users bandwidth and Flash viewing preferences. 
                Pages were dynamically written out to display either broadband 
                Flash, dial-up Flash, or HTML for the site interface and content, 
                and Shockwave for the Survey and Multiuser games. Back-end tools 
                were built to handle authentication, contestant eligibility (COPPA 
                compliance) and to manage and deliver the rotating sets of questions, 
                answers, and scores from our database.  The 
                Shockwave 6 based Survey collected pop culture question answer 
                data for later use in the Pop-Trivia game, had a Flash Asset based 
                interface matching the Flash 3 based web site option, and included 
                login and a remote-fed Privacy Policy content for easy updating. 
                 The 
                Shockwave 7 Pop-Trivia multiuser game included all this plus MU 
                functionality in the "Lounge", where users could fill 
                out surveys while waiting for other contestants to login, and 
                the "Studio", where the actual gameplay took place. 
                Additionally, the Pop-Trivia game needed conditional testing to 
                detect whether the game was playing in a browser or from within 
                Shockmachine; if the latter, custom network detection and error 
                handling was activated. During 
                development, an issue arose when AOL changed their proxy system 
                preventing PC AOL users from playing the game (and AOL users from 
                downloading Shockwave). With PC AOL 4 or 5 and Shockwave 7.x, 
                getNetText requests to our back-end failed with a 4152 error if 
                the returned data was greater than 1024 characters. After 
                much testing and experimentation, I found that if the query string 
                itself was greater than or equal to 256 chars, then our data could 
                be returned as expected. To work around this issue, we first tested 
                a known file of 1026 characters and if it returned a 4152, we 
                padded out the query string and requested our actual data. This 
                allowed a workaround that could be skipped when AOL fixed their 
                problem and wouldn't affect other systems. |  
 
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